SPLASH 2025
Sun 12 - Sat 18 October 2025 Singapore
co-located with ICFP/SPLASH 2025

This program is tentative and subject to change.

Thu 16 Oct 2025 16:30 - 17:00 at Peony SE - Languages

In this paper, we examine how Entity Component Systems, a data structure that has been gaining popularity in game engines, can benefit compiler and interpreter design. It does not provide the same performance benefits that games utilize it for; however, it does make writing optimization passes easier. Additionally, its dogmatic focus on simple Plain-Old-Data structures makes serialization much easier. These benefits do come at a memory cost, the severity of which we still need to compare against more mature language implementations.

This program is tentative and subject to change.

Thu 16 Oct

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